今日蓝帖
by Ody on 2009.05.09, under 新闻, 蓝帖
来自暴雪工作人员。
Mana regeneration in Ulduar
In my response I was trying to say that we did nerf mana regen, but perhaps not enough. We’re okay with that for now though because the design of the Ulduar encounters had lead to more variety in healing than just constantly spamming your big spells. You still do that sometimes, which is totally fine.As someone above pointed out, mana is more pressing on the hard modes particularly while you’re still learning them. That will improve a little over time as you gear up. We’ll see how things feel then. It may be slightly OP, particularly once everyone is in full Ulduar gear. We’re not going to announce a nerf in the next few weeks or anything (barring something unforeseen). (Source)
奥杜亚中的法力恢复
在我的回复中我想说的是我们已经削弱了法力恢复速度,但是也许削弱的还不够。因为在奥杜亚遭遇战设计为需要更多不同类型的治疗方式,而不是一成不变的刷你的最大治疗法术,所以我们对目前法力恢复的状况还算满意。你有时还是在刷单一法术,这也是很正常的。
正如上面有人指出的,在困难模式中,尤其是新尝试的的战斗中,法力还是相当紧张的。在你的装备提升后这会有所改善,我们可以之后再看看究竟感受如何。这也许会有一点点的过强,尤其当每个人都穿上整套的奥杜亚装备时。我们在接下来的几周内不会宣布新的削弱(除非有些不可预料的事情发生)。
Healing on Mimiron
Mimiron is not an easy fight for anyone and I totally agree it is challenging to heal. It’s kind of at the extreme edge of “You must heal everyone NOW NOW NOW” though. I’m not saying many healers are snoozing through Mimiron. I was saying that even though mana regen can still be high, the regen doesn’t let you overwhelm the content like you could in Naxx… at least not in current gear. (Source)
米米隆战斗中的治疗
对任何人来说,米米隆的战斗都不会很简单,而且我完全同意这对治疗是个挑战的说法,这是一场极端的“你必须现在立刻马上治疗所有人”战斗。我不是说打米米隆的时候很多治疗都在打瞌睡。我说的是尽管在法力恢复速度依然过高的情况下,你的法力恢复也不能像在NAXX中那样完全压制整个战斗……至少在现有装备下不行。
Mana regeneration out of combat
Regen is definitely lower in combat. I’m not sure it’s as binary as constrained vs. non-constrained. Totally agree about your point at large though. One way to go would be to just get rid of the FSR and make out of combat regen (legitimately out of combat – not sneaking a sip during an Arena match) provide very fast regen. (Source)
战斗外的法力恢复
战中的法力恢复速度明确的降低了,对于这是否让治疗职业觉得舒服或者不舒服我不太确定。对你的观点我大部分同意,但是有一点请忘记5秒规则,战斗外的法力恢复速度会非常快(合法的脱离战斗而不是竞技场比赛中的那种刷一下喝一小口的方法)。
Paladin
Exorcism working on pets
We change our minds all the time. If we didn’t, then interacting with the community would be of much less limited value. My original comments ended up spurring a lot of discussion in the community and in the office and we became convinced that the ability was just really one-sided especially against hunters and locks. Remember, it did not used to get the auto crit. We don’t mind abilities that counter other player’s abilities, but there needs to be some back and forth involved. (Source)
圣骑士
作用于宠物上的驱邪术
我们一直在改变主意。如果我们不这样做,那与社区的交流将变的没有什么价值。我的原评论终止了一些在社区和官方中的激烈讨论,我们现在确信这个技能在对抗猎人和术士时完全是一边倒的情况。记住,这不是用来得到自动爆击的。我们不介意一个技能克制别的玩家的另一个技能,但是这里还是需要一些来回的改变。
Shaman
Elemental Shaman
As I posted in the other active thread on this topic, we still cannot find any bugs with Elemental. We looked at a lot of numbers from before and after 3.1 and (except for the lower crit values) the numbers don’t seem very different. It could be that other classes, notably rogues and Feral druids, just improved.Nonetheless, we do think Elemental is a little low so there is likely to be a small buff coming. I feel obligated to add the standard no promises caveat. (Source)
萨满
元素萨满
同我在本主题的其他贴中说的一样,我们还是没有发现元素天赋的任何BUG。我们对比了很多3.1之前和之后的数字(除非很小的数字),但是这些数字看起来并没有很大区别。这可能是其他职业带来的提升。
尽管如此,我们认为元素的伤害有点低,所以将会有一个小提升。我觉得我有责任加上一条通常的非保证性提醒。
Warrior
Potential changes to Juggernaut
The charge in combat is the key part of the ability and not something we are liable to mess with. Lowering the crit chance would be an option. So would be messing with the glyph of charge. (Source)
战士
潜能改变为主宰
冲锋是战斗中的关键技能,也不是我们将要修改的东西。降低爆击率或许是个选择,冲锋铭文同样也会作出改变。